Telegram: @SolKra
## PROFESSIONAL PROFILE
I specialize in creating Key Art, Marketing Art, Promo Art, game cover art, posters, Steam capsules, and promotional illustrations. My primary tools are **Adobe Photoshop and a Wacom Intuos graphics tablet**.
I create illustrations from scratch or use 3D as a supporting tool in my artistic workflow. I build and prepare characters in DAZ Studio, work with existing 3D models, set up compositions, character poses, lighting, and environments, then render the scenes and complete the artwork through digital painting, paint-over, and final refinement in Photoshop.
I also have professional experience with AI tools, including ComfyUI, Stable Diffusion, Forge, GPT Image, and Nano Banana. I use them for visual exploration, style development, detailing, and specific stages of the production process. When appropriate, I can also create complete AI-generated images, followed by professional artistic refinement in Photoshop.
I have approximately **18 years of professional experience** in design, game art, and commercial illustration. I have worked with international game studios, publishers, and remote teams on AAA, AA, and mobile game projects. I independently develop artistic concepts and visual solutions for game releases, updates, marketing campaigns, and digital storefronts, collaborating directly with art directors, producers, and artists from related disciplines.
I have hands-on experience leading teams of 2D and 3D artists, including task planning and assignment, art reviews, paint-overs, quality control, and maintaining visual consistency. I have also developed, implemented, and optimized production workflows, including AI-assisted processes, to improve the efficiency of art production.